#ifdef USE_NEWMENU
#include "gfx/aspect.h"
#include "gfx/auto_1.h"
#include "gfx/auto_2.h"
#include "gfx/bios.h"
#include "gfx/borders.h"
#include "gfx/center_x.h"
#include "gfx/center_y.h"
#include "gfx/console.h"
#include "gfx/controls_1.h"
#include "gfx/controls_2.h"
#include "gfx/disabled_1.h"
#include "gfx/disabled_2.h"
#include "gfx/display_1.h"
#include "gfx/display_2.h"
#include "gfx/enabled_1.h"
#include "gfx/enabled_2.h"
#include "gfx/exit_1.h"
#include "gfx/exit_2.h"
#include "gfx/fm_1_1.h"
#include "gfx/fm_1_2.h"
#include "gfx/fm_2_1.h"
#include "gfx/fm_2_2.h"
#include "gfx/fm_core.h"
#include "gfx/front_1.h"
#include "gfx/front_2.h"
#include "gfx/gamepad_1.h"
#include "gfx/gamepad_2.h"
#include "gfx/interlaced_1.h"
#include "gfx/interlaced_2.h"
#include "gfx/loader_1.h"
#include "gfx/loader_2.h"
#include "gfx/load_1.h"
#include "gfx/load_2.h"
#include "gfx/mcard_1.h"
#include "gfx/mcard_2.h"
#include "gfx/options_1.h"
#include "gfx/options_2.h"
#include "gfx/original_1.h"
#include "gfx/original_2.h"
#include "gfx/palette.h"
#include "gfx/pal_bright_1.h"
#include "gfx/pal_bright_2.h"
#include "gfx/pal_normal_1.h"
#include "gfx/pal_normal_2.h"
#include "gfx/player1_1.h"
#include "gfx/player1_2.h"
#include "gfx/player2_1.h"
#include "gfx/player2_2.h"
#include "gfx/play_1.h"
#include "gfx/play_2.h"
#include "gfx/progressive_1.h"
#include "gfx/progressive_2.h"
#include "gfx/region.h"
#include "gfx/region_europe_1.h"
#include "gfx/region_europe_2.h"
#include "gfx/region_japan_1.h"
#include "gfx/region_japan_2.h"
#include "gfx/region_usa_1.h"
#include "gfx/region_usa_2.h"
#include "gfx/render.h"
#include "gfx/reset_1.h"
#include "gfx/reset_2.h"
#include "gfx/save_1.h"
#include "gfx/save_2.h"
#include "gfx/scale_x.h"
#include "gfx/scale_y.h"
#include "gfx/sdcard_1.h"
#include "gfx/sdcard_2.h"
#include "gfx/slota_1.h"
#include "gfx/slota_2.h"
#include "gfx/slotb_1.h"
#include "gfx/slotb_2.h"
#include "gfx/stateload_1.h"
#include "gfx/stateload_2.h"
#include "gfx/statesave_1.h"
#include "gfx/statesave_2.h"
#include "gfx/stretch_1.h"
#include "gfx/stretch_2.h"
#include "gfx/system_1.h"
#include "gfx/system_2.h"
#include "gfx/system_ggms_1.h"
#include "gfx/system_ggms_2.h"
#include "gfx/system_gg_1.h"
#include "gfx/system_gg_2.h"
#include "gfx/system_sms1_1.h"
#include "gfx/system_sms1_2.h"
#include "gfx/system_sms2_1.h"
#include "gfx/system_sms2_2.h"
#include "gfx/tvmode.h"
#include "gfx/tv_50hz_1.h"
#include "gfx/tv_50hz_2.h"
#include "gfx/tv_60hz_1.h"
#include "gfx/tv_60hz_2.h"
#include "gfx/tv_auto_1.h"
#include "gfx/tv_auto_2.h"
#include "gfx/wiimote_1.h"
#include "gfx/wiimote_2.h"
#endif
